![]() ![]() It’s aimed at players who are not necessarily core fans of the horror genre, I want young players to be able to experience that as well. This is type of challenge that I want to take on for Slitterhead. Instead, I will make something I currently find fun and that is new. This is why I won’t go in that direction again. A couple of decades later, there are now plenty of good games within that genre. I believed I had found that in the modern horror genre. ![]() When I made Silent Hill, I had this idea that it would be fun to make something that had never been made before. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay.Keiichiro Toyama, Creative Director: “For me, it doesn’t differ that much. ![]() That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. Speaking to the kind of horror expression we can expect, Toyama said, “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.” “This will form a major pillar of the adventure and the story. “The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves?” posed Toyama. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama. The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. Toyama also shed a little new light on the game’s setting. ![]()
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